22:11:57 <@SlainWorking> so, is anyone here an insane programmer with a bent for optimisation, massive parallelism and physics engines? 22:11:59 < djmaddenkips> mods have personal agenda against you 22:12:01 < djmaddenkips> world against you 22:12:08 < djmaddenkips> now suck it up 22:12:11 < djmaddenkips> wait for your ban to expire 22:12:16 <+Sprooj> Slainworking: I might know a guy 22:12:18 < djmaddenkips> pain is temporary 22:12:22 < djmaddenkips> GLORY IS ETERNAL 22:12:26 < djmaddenkips> :v 22:12:45 < soulon> i have auctions running... i cant wait my ban 22:13:02 < djmaddenkips> soulon: yes you can. 22:13:05 < djmaddenkips> yes you can. 22:13:13 <@SlainWorking> Sprooj: I'm thinking for the PS3, where the compiler hardly does optimisations (you have to do them manually) and you have lots of lesser-power cores 22:13:18 < soulon> normaly they must count the ban one week ago because there was a bug 22:13:27 < djmaddenkips> SlainWorking: also. 22:13:31 < djmaddenkips> i was thinking of a vidya game 22:13:36 <+Sprooj> Slainworking: I'm not the guy, he works on the Havok engines 22:13:37 < djmaddenkips> and you're smart with programmin' 22:13:45 <@SlainWorking> ye, probably not ideal then 22:13:55 <+Sprooj> k 22:14:51 < djmaddenkips> brorate 22:15:23 <@SlainWorking> well, he would probably be ideal, but not available ;] 22:15:56 < pirate> ? 22:16:06 <+Sprooj> he is probably available 22:16:10 <+Sprooj> I can drop him a line later 22:16:20 <@SlainWorking> Sprooj: I mean conflict of interest-wise 22:16:28 <+Sprooj> I think he got let go, recession and all 22:16:41 <@SlainWorking> i'm thinking of a long-running (ie develop it over plenty of time, in spare time) awesome physics engine for the cell/PS3, and turn it into some amazing simulation game 22:16:52 <+Sprooj> for a console? 22:16:54 < djmaddenkips> SlainWorking: i would license that engine. 22:16:56 <+Sprooj> mightn't sell well 22:17:06 <@SlainWorking> this would be a spare time thing 22:17:07 < djmaddenkips> for a shootin' game 22:17:10 < djmaddenkips> but with physics 22:17:18 < djmaddenkips> like Fracture, except not shitty 22:17:23 <@SlainWorking> i wouldnt be looking for a return on it tbh 22:17:41 <+Sprooj> most of my connections are at adobe or for art 22:17:45 < soulon_RAGE-BANNED> no warning, no hey no bumb a auction like other do that... no BANNED! FUCK` 22:17:48 <+Sprooj> I only know one physics guy 22:18:00 < blkk|hmwk> sprooj, your still on? 22:18:01 < djmaddenkips> soulon, take it easy. 22:18:04 < blkk|hmwk> do you have no lie? 22:18:06 < blkk|hmwk> life? 22:18:08 < soulon_RAGE-BANNED> i CANT 22:18:10 <+Sprooj> blkk: you are on too 22:18:11 <@SlainWorking> basically, my final hope would be to turn into some sort of car/truck/bus/train/ship/plane simulator, maybe with gmod elements too 22:18:12 <+Sprooj> you wanna die? 22:18:20 <+Sprooj> or do you want to shut the fuck up 22:18:24 < soulon_RAGE-BANNED> iam a SALESMAN i cant have a real life! 22:18:30 < blkk|hmwk> hey slain... did you look at cucooman's stuff? 22:18:36 <+Sprooj> Slainwork: seen rigid chips? 22:18:43 <@SlainWorking> I recon it would be possible on the PS3 due to the massive parallelism 22:18:54 <+Sprooj> have you seen rigidchips? 22:18:59 < soulon_RAGE-BANNED> shit fucking bumb a auction... now iam banned... take the items for free but unbann!!!! 22:19:02 <@SlainWorking> nyet 22:19:05 <+Sprooj> it's a pretty basic utilization of what you just said 22:19:08 <+Sprooj> let me get you a link 22:19:12 <@SlainWorking> http://en.wikipedia.org/wiki/RigidChips 22:19:17 <+Sprooj> http://www.youtube.com/watch?v=fjT3-Ja5b5I 22:19:36 <+Sprooj> http://www.youtube.com/watch?v=-_Z9tcRJ2ik&feature=related 22:19:41 <+Sprooj> those give a pretty basic idea 22:19:44 <@SlainWorking> ye 22:19:49 <+Sprooj> but you can customize all of it 22:20:03 <@SlainWorking> it would be a rigid-body physics engine most likely 22:20:17 <+Sprooj> x-plane has a similar system 22:20:21 <@SlainWorking> ya 22:20:26 <@SlainWorking> <- owns x-plane 22:20:50 <+Sprooj> it's a good physics game 22:20:52 <@SlainWorking> the point is, can it do that with 300 vehicles in view? 22:20:59 < soulon_RAGE-BANNED> oh damn thats real fury i feel in my stomach 22:21:00 <+Sprooj> it can sort of 22:21:05 < coreyp008> that rigid chips stuff is cool 22:21:06 <+Sprooj> because it has multiplayer 22:21:53 <+Sprooj> but PS3 processors aren't strong enough to get all the physics running for 300 seperate vehicles 22:22:04 <+Sprooj> take GT5 for example 22:22:08 <+Sprooj> it can have like, 24 max 22:22:14 <+Sprooj> with good physics 22:22:34 <@SlainWorking> thing is, what I have seen, people havnt really been able to code for the PS3 well 22:22:52 <@SlainWorking> due to having to do every single bit of optimization yourself pretty much 22:23:15 <+Sprooj> next gen maybe 22:23:23 <+Sprooj> I doubt it could happen any time soon 22:23:34 <@SlainWorking> well, I want to do it 22:23:37 <@SlainWorking> thats the point 22:23:43 <+Sprooj> then spearhead it 22:24:34 <@SlainWorking> thats what I am doing (trying to get jok involved and a few other people) 22:24:50 <@SlainWorking> I'm not going to do it full-time however, just on-the-side 22:25:53 <+Sprooj> let me know how it goes 22:26:05 < soulon_RAGE-BANNED> who banned me? because i dont bumb i only update my auctions so i dont understand that bann!!!! 22:26:15 <+Sprooj> I know some people at sony, as stupid as what I just said sounds, they might be helpful 22:26:33 < djmaddenkips> soulon: slow down. take it easy. 22:26:36 < djmaddenkips> what do you mean by bumb? 22:26:39 < soulon_RAGE-BANNED> oh yes i see on ecto auction 22:26:48 <@SlainWorking> well, it seems that IBM have released a virtual machine 22:26:50 < soulon_RAGE-BANNED> ok ok its ok... i have done it! 22:26:59 <@SlainWorking> and you can run linux on the actual machine 22:27:03 < awaywall> Really slai- 22:27:04 < awaywall> noice 22:27:11 < awaywall> Is it free? 22:27:11 < awaywall> :D 22:27:21 <@SlainWorking> awaywall: a virtual machine for the processor 22:27:25 <@SlainWorking> not the whole PS3 22:27:27 < awaywall> ahhh 22:27:37 < soulon_RAGE-BANNED> and djmaddenkplasdölk whatever... i cant take it easy 22:28:07 < djmaddenkips> that's hot name 22:28:27 < soulon_RAGE-BANNED> sry 22:28:31 <@SlainWorking> Sprooj: disclaimer: I regularly come up with crazy ideas and only follow through on about 1% of them 22:28:31 < soulon_RAGE-BANNED> iam a junky! 22:28:40 < soulon_RAGE-BANNED> and now i cant get my drug 22:28:42 <+Sprooj> eh, like junt 22:29:06 <+Sprooj> anyway, this is a pretty good demonstration of rigid chips versatility http://www.youtube.com/watch?v=6LfG3SHOeWc&feature=related 22:29:15 < djmaddenkplasdolk> SlainVeteran 22:29:15 < djmaddenkplasdolk> bro 22:29:22 <+Sprooj> that radar is in-game 22:29:26 < djmaddenkplasdolk> we should make a game 22:29:28 < djmaddenkplasdolk> amirite 22:29:31 <@SlainWorking> most of them over the past few years have been to do with simulation, so I may actually do something like this at some point 22:29:56 <+Sprooj> it would be tight 22:29:57 < SF3-Ryuu> gg SF3Luck 22:30:09 <+Sprooj> I dunno if PS3 is the right platform, by the looks of it you dont care about the money 22:30:19 <+Sprooj> so PS3 would be good from a developing standpoint 22:30:36 <@SlainWorking> its the massive parallelism that I am interested in 22:31:29 <@SlainWorking> and coming up with ways to split up a physics engine massively. an obvious one is a physics engine per object, but thats very nieve 22:31:35 <+Sprooj> just look to see how MAG turns out, that is a start on the "massive games" so you can get an idea of how well the PS3 handles it 22:35:04 <+Sprooj> but yeah bro, make it happen 22:35:30 <+Sprooj> a massive physics game where you can actually drive (gmod with nice vehicles) would be tight 22:35:41 < djmaddenkplasdolk> 43 car racing game 22:35:50 < djmaddenkplasdolk> if someone could make the le mans with an entire field 22:35:53 < djmaddenkplasdolk> it would be hot 22:35:55 < djmaddenkplasdolk> # (´# ` )# 22:35:58 <+Sprooj> yeah 22:36:00 <+Sprooj> GRID did 22:36:05 <+Sprooj> it had the whole field 22:36:20 < elkek> jesus CHRIST my desk is messy 22:36:29 < djmaddenkplasdolk> technically, GRID was also an arcadey sim 22:36:31 < elkek> i shuold wait until it is an incredible shitpile like ishi's desk 22:36:34 < djmaddenkplasdolk> a full simulation 22:36:39 <+Sprooj> pshhh 22:36:46 <+Sprooj> race pro suuuucks 22:36:59 < djmaddenkplasdolk> that is true 22:37:03 <+Sprooj> FUEL looks win 22:37:04 <+Sprooj> like 22:37:05 <+Sprooj> really win 22:37:19 < djmaddenkplasdolk> though admittedly i have DiRT installed 22:37:19 < djmaddenkplasdolk> :< 22:37:22 < djmaddenkplasdolk> :> 22:37:28 <+Sprooj> a truly open world game if I've ever seen one 22:37:35 <+Sprooj> 5000 square miles 22:38:05 <+Sprooj> I can finally reenact the Paris-Dakar 22:38:16 <+Sprooj> also, why the long face Galrath? 22:39:13 < Eleeleth> <3 Forza 22:39:23 <+Sprooj> <3 GT 22:45:11 <@SlainWorking> Sprooj: basically, I am a huge train sim buff (ye, i am a wierdo :P), and although most of the features I want have been covered by the collective mass of train sims out there, not one has hit them all. An awesome but fast physics engine would hit most of the targets, but why stop at trains? throw in cars, etc too (basically the same, but without a fixed route [track]), and then why not ships and planes? oh, and whilst we are at it, why limit ourselves to only being a driver? why not make it first person and entirely free-roam? 22:45:48 <@SlainWorking> i believe it is atainable, just with plenty of work 22:46:04 <+NewbLuck> THEN BLOW THEM ALL UP 22:46:06 <+NewbLuck> :D 22:46:47 <+zaadick> yo uys 22:46:51 <+zaadick> im streaking imsku 22:46:54 <+zaadick> he sucks lol 22:47:06 <@SlainWorking> if you do it all with rigid body physics, you *should* be able to get it efficient, and I dont care about modelling crashes 22:47:45 <@SlainWorking> crash modelling would be cool, but you could even swap physics engine for a less-powerful soft-body engine at that point >.> 22:48:36 <@SlainWorking> btw, when I come up with crazy ideas, I think these things through and make then ambitious ;] 22:49:02 <+FNugget> Internet addiction was declared a mental disease in China 22:49:13 <@SlainWorking> its been that way for about 2 years now 22:49:16 <+FNugget> like, 5 months ago 22:49:31 <+Sprooj> so you want to make a rigid physics engine and then have developers make a massive open ended game off of it? 22:49:43 <@SlainWorking> pretty much 22:49:49 <+Sprooj> why not make it on the PC and have it be open source 22:50:11 <@SlainWorking> it will be open source, and I think the cell could do a much better job of the physics engine 22:50:29 <+Sprooj> sony would never be up to an open source game 22:50:38 <+NewbLuck> SlainWorking: just get like havok or use PhysX 22:50:40 <+NewbLuck> lol 22:50:54 < soulon_banned> pfff its nice to come down 22:51:22 <@SlainWorking> NewbLuck: open source and cross-platform is something I value 22:51:31 <+Sprooj> yeah that wont get published 22:51:37 <+NewbLuck> true 22:51:39 <+NewbLuck> what about like 22:51:44 <+NewbLuck> tokomak 22:51:47 <+NewbLuck> tokamalk 22:51:48 <+NewbLuck> ere 22:51:51 <@SlainWorking> ye 22:51:58 <+Sprooj> as someone who appears to be somewhat knowledgable, companies like microsoft and sony dont do open source 22:52:18 <+Sprooj> so... 22:52:22 <@SlainWorking> Ive looked at tokamak and ODE, and although they look decent, I recon I could a better job with a cell processor 22:52:42 <@SlainWorking> Sprooj: I dont care if it doesnt get published, because I can just do it for a cell-based fedora 5 22:52:53 <+Sprooj> but then I cant play it 22:53:05 <+Sprooj> and I will have to stick with Banjo-Kazooie: Nuts and Bolts 22:53:10 <@SlainWorking> point is 22:53:24 <@SlainWorking> I probably wouldnt agree with Sony's distribution model anyway 22:53:33 <@SlainWorking> because I will demand the least amount of DRM possible 22:53:47 <+Sprooj> yeah, they wont pick the game up 22:53:53 <@SlainWorking> well, duh 22:54:06 <+Sprooj> sony is surpisingly lax elsewhere though 22:54:28 <+Sprooj> they get palletes of PS3's stolen, Bravias and Viaos too and they dont care 22:54:49 < EXbattle> hi 22:54:52 <@SlainWorking> thing is, the plan would be to develop it for one platform originally (say the cell) but modularly, then have drop-in replacements for other platforms 22:54:55 <+Sprooj> they get literally entire trucks full of PS3s stolen, and dont do anything to supplement security 22:55:22 <+Sprooj> so you would just have weaker ports for 360 or PC 22:55:48 <@SlainWorking> well, the engine would be optimized in its own way for the PC/linux/mac 22:56:05 <@SlainWorking> and being open source, means other people would be able to spot optimizations 22:56:06 <+Sprooj> like Diablo 2 wasn't 22:56:56 <+Sprooj> it sounds wonderful, just not very feasible 22:56:59 <@SlainWorking> thats the idea, you have a modular system which has high-level calls between modules, so you can completely rip out the innards and implement it in a completely different way 22:57:04 <@SlainWorking> its design-by-contract